Ariver
2026-06-12 cc75eee3160d200410dd84e5361dc11af7f01baa
src/Apptag/ApptagApp.swift
@@ -17,7 +17,7 @@
        Settings {
            PreferencesView()
        }
        .defaultSize(width: 1000, height: 480)
        .defaultSize(width: 1000, height: 640)
        .commands {
            CommandGroup(replacing: .systemServices) { }
            CommandGroup(replacing: .appVisibility) { }
@@ -42,7 +42,7 @@
    private static let launcherOverlayLevel = NSWindow.Level(rawValue: NSWindow.Level.mainMenu.rawValue - 1)
    private static let overlayDefaultLevel = launcherOverlayLevel
    private static let overlayTextInputLevel = launcherOverlayLevel
    private static let settingsContentSize = NSSize(width: 1000, height: 480)
    private static let settingsContentSize = NSSize(width: 1000, height: 640)
    private var statusItem: NSStatusItem?
    private var overlayKeyMonitor: Any?
@@ -251,12 +251,15 @@
            .combinedSessionState,
            eventType: .leftMouseUp
        )
        let recentMouseClick = min(lastMouseDown, lastMouseUp) < 1.2
        let recentMouseClick = min(lastMouseDown, lastMouseUp) < 0.9
        return recentMouseClick && isPointerNearDockArea()
    }
    private func isPointerNearDockArea() -> Bool {
        let mouse = NSEvent.mouseLocation
        let dockOrientation = UserDefaults(suiteName: "com.apple.dock")?
            .string(forKey: "orientation") ?? "bottom"
        let hiddenDockEdgeTolerance: CGFloat = 96
        return NSScreen.screens.contains { screen in
            let frame = screen.frame
            let visible = screen.visibleFrame
@@ -270,7 +273,16 @@
            let rightDock = visible.maxX < frame.maxX
                && mouse.x <= frame.maxX
                && mouse.x >= visible.maxX - 24
            return bottomDock || leftDock || rightDock
            let hiddenDockFallback: Bool
            switch dockOrientation {
            case "left":
                hiddenDockFallback = mouse.x <= frame.minX + hiddenDockEdgeTolerance
            case "right":
                hiddenDockFallback = mouse.x >= frame.maxX - hiddenDockEdgeTolerance
            default:
                hiddenDockFallback = mouse.y <= frame.minY + hiddenDockEdgeTolerance
            }
            return bottomDock || leftDock || rightDock || hiddenDockFallback
        }
    }