import Foundation

public enum SessionState: Equatable, Sendable {
    case idle
    case browsing
    case quickSearch(SearchMode)
    /// Quick Switch internal global-layout pane state; this is not EntryPoint.quickLayout.
    case globalLayout
    case settings
    case modal
}

public enum SearchMode: Equatable, Sendable {
    case inactive
    case title
    case tabs
    case paths
    case deep
}

public enum DismissReason: Equatable, Sendable {
    case escape
    case focusLost
    case systemCriticalWindow
    case timeout
    case userClosed
}

public struct SpacePolicy: Equatable, Sendable {
    public let isFullscreenSpace: Bool
    public let avoidSpaceSwitch: Bool

    public init(isFullscreenSpace: Bool = false, avoidSpaceSwitch: Bool = false) {
        self.isFullscreenSpace = isFullscreenSpace
        self.avoidSpaceSwitch = avoidSpaceSwitch
    }
}

public struct OverlayContext: Equatable, Sendable {
    public let entryPoint: EntryPoint
    public let spacePolicy: SpacePolicy
    public let targetDisplayUUID: String?

    public init(
        entryPoint: EntryPoint,
        spacePolicy: SpacePolicy = SpacePolicy(),
        targetDisplayUUID: String? = nil
    ) {
        self.entryPoint = entryPoint
        self.spacePolicy = spacePolicy
        self.targetDisplayUUID = targetDisplayUUID
    }
}

@MainActor
public protocol OverlaySessionDelegate: AnyObject {
    func sessionDidChangeState(_ state: SessionState)
    func sessionShouldDismiss(reason: DismissReason)
    func sessionDidTimeout()
}

@MainActor
public final class OverlaySession {
    public private(set) var state: SessionState = .idle {
        didSet {
            guard oldValue != state else { return }
            delegate?.sessionDidChangeState(state)
        }
    }

    public private(set) var context: OverlayContext?
    public weak var delegate: OverlaySessionDelegate?

    public init(delegate: OverlaySessionDelegate? = nil) {
        self.delegate = delegate
    }

    public func openQuickSwitch(context: OverlayContext = OverlayContext(entryPoint: .quickSwitch)) {
        self.context = context
        state = .browsing
    }

    public func enterQuickSearch(mode: SearchMode = .title) {
        guard state == .browsing else { return }
        state = .quickSearch(mode)
    }

    /// Enters the Quick Switch global-layout pane; it must not launch Quick Layout in Round0/Round1.
    public func enterGlobalLayout() {
        guard state == .browsing else { return }
        state = .globalLayout
    }

    public func openSettings() {
        guard state == .browsing else { return }
        state = .settings
    }

    public func enterModal() {
        guard state != .idle else { return }
        state = .modal
    }

    public func dismiss(reason: DismissReason) {
        delegate?.sessionShouldDismiss(reason: reason)
        state = .idle
        context = nil
    }

    public func timeout() {
        delegate?.sessionDidTimeout()
        dismiss(reason: .timeout)
    }
}
